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Games/software that REQUIRE an 030 or 040 to run?
Posted by: Quadraman on 2014-09-04 07:57:29
Are there any? 

Posted by: IPalindromeI on 2014-09-04 08:08:56
Almost all late 68k software.

Posted by: Elfen on 2014-09-04 08:36:44
Photoshop from v2.5 alone needs a '030 AND a color video, though you can try to use an SE/30 on it, it would be for B/W NOT Grey Scaled images.

Freehand (later Illustrator) needs a '030 AND an FPU with a color video; without the FPU it runs slow as it tries to calculate curves by on its little digital fingers.

So yes, like IPalindromeI stated, almost all the late 68K software.

Posted by: Quadraman on 2014-09-04 13:27:47
Makes it seem kind of silly for Apple to include support for pre-030 machines in System 7 if they couldn't run any of the software, 

Posted by: Byrd on 2014-09-04 21:24:22
But 90% of System 6 software runs fine in System 7; the software limitation is usually the colour depth/resolution of the application in earlier software, not the CPU.  Most applications with B&W support run on anything.

With games, most first-person shooters required an '030 and were unplayable, needing an '040 to be decent.  Most CD-ROM games need '030 and 256 colours, 640 x 480 and above.

JB

Posted by: Elfen on 2014-09-14 06:55:43
Thread Necomacy...

I just realized that a lot of '030 software requires or at least prefers a color video/monitor combination, but the same software can be used on the Powerbooks, which a majority of them were in Greyscale. Of course, it is a given that the Powerbook has enough RAM to support the System and Program App software.

It is not until the PowerBook 165  and PowerBook Duo 270 that color screens were introduced into Mac Laptops, but much of the software still ran on the non-color powerbooks.

Posted by: wilykat on 2014-09-14 07:03:28
At the same time there are software that don't work right on newer Macs.  I had problem playing Dragon Lair game on my Centris 610 unless I turned off the internal cache.  There was a freeware game, a overhead dungeon crawl (I can't remember) that worked fine on B&W mode but was behaving weirdly if you started in anything other than straight B&W and I could never get it to work on my Centris or Duo 280 at all even in B&W, maybe it had issues with '040 or was designed to exploit a 32-bit dirty system (16 or 24 bits only games) and '040 is only able to work as 32-bit clean.

Cogito doesn't like it if you switched the color setting while it's running, it just spits bad resolution and quits.

Posted by: yuhong on 2014-10-06 16:20:43
What is fun is software that distinguished between a 020 and 030 (like Open Transport) even though there was little difference other than the MMU and the data cache.

Posted by: TheWhiteFalcon on 2014-10-06 16:51:23
The Bungie Mac Action set says "68040 or faster, 256 color monitor, System 7 or later, 4MB RAM, CD-ROM." That covers Minotaur, Pathways, the Marathon trilogy, and Abuse.

Posted by: olePigeon on 2014-10-06 17:27:50
Red Baron and Fokker Triplane are games that require an FPU to run.  I thought that was interesting.

Posted by: Elfen on 2014-10-06 18:17:18
What is fun is software that distinguished between a 020 and 030 (like Open Transport) even though there was little difference other than the MMU and the data cache.
There were only 2 Macs that had the '020 processor in them and the Macintosh II had the MMU on a chip with the '020; the Macintosh LC did not have the MMU. So the Mac II can "hide" as a Mac IIx's 030 as it has a MMU. But this leaves out the LC out of many things. Some people did add a FPU (68881/68882 Math Coprocessor) but that was not enough to give it virtul memory and other things the Mac II can do with the other Macs.

Posted by: Elfen on 2014-10-06 18:20:13
Red Baron and Fokker Triplane are games that require an FPU to run.  I thought that was interesting.
With all the shaded ad filled in polygon calculations that those game did, Red Baron (RB II, RB III, Fokker Triplane and many others) needed the FPU or else it was awful to play.

Posted by: Scott Baret on 2014-10-07 20:32:59
For what it's worth, there are some programs which specify an LC II or Color Classic as a base model but run fine on an LC.

A good example is Gizmos and Gadgets, a science program from The Learning Company. It claims it needs an LC II, but I ran it for years on a regular LC without problems.

Posted by: Elfen on 2014-10-08 06:08:45
Well, the LC, LC II and Color Classic run on a 16MHz CPU with no FPU and at max 10 megs of RAM. The closest thing to this to any other Mac is a Mac IIcx at 16 megs of RAM. This within itself is an excellent set up for a lot of things including a few games and other programs. But running FreeHand/Illustrator, its going to be slow without an FPU and the results not perfect as you would expect.

Another area not touched here which also involves these same machines - Photoshop and other Image Processing Software. Though many of them do not require an FPU like PhotoShop, they do require a minimum of at least 16bit (Thousands of Colors) video. 256 Colors is not enough to do good image processing and limits you to a certain numbers of color pallet, at best, you will dither and jaggie your image. At least with the LC, LC II and Color Classic, you can expand the VRAM to get Thousands of colors. With many other Macs, you need to buy a video card that can do 16 bit video. (Fortunately for me, I bought 24 bit video cards long ago.)

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