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Innecto. Everywhere.
Posted by: VMSZealot on 2026-02-26 14:03:01
I feel almost as if I’m spamming this poor forum. I hope nobody else does. But I seem to have gotten stuck in a rabbit hole - and I don’t think I can get out of it until I’ve seen where it goes.

I have a game on sale for modern Apple devices, Innecto, and a new version will be coming out soon. But what is the least specification Innecto will run on? I mean, I know it runs on an M4 Mac, or an AppleTV. I know it runs on a watch. And I found out that it runs on a Mac 512 - it might even run on an original Mac 128, but I don’t have one to test on (https://68kmla.org/bb/threads/innec...00-and-soon-i-hope-earlier-systems-too.51636/). But… Hmm… Could it? Maybe? If I’m careful… Could it run on an Apple II?

So, first attempt, it ran. Ported using AppleSoft basic, the logic worked - but very, very, very slowly. Definitely not playable. Fortunately, I was able to find a very useful book - Using 6502 Assembly Language by Randy Hyde. It took a long time, it was a painful process, and I made so many brown paper bag errors - but it worked in the end. So I have my answer. Innecto can work on an Apple II. And it is playable. So where is it? Watch this space. I’m putting a few finishing touches on it - and then I’ll be making it available on Itch.

So, whatever your Apple computer, whatever it’s age, there’s a good chance that you can play Innecto on it.
Posted by: adespoton on 2026-02-26 14:58:00
So, whatever your Apple computer, whatever it’s age, there’s a good chance that you can play Innecto on it.
Are you going to chase this to the very end, and get it running on the original Apple computer, the ///, and A/UX? 😀
Posted by: VMSZealot on 2026-02-26 23:21:06
Well - that’s the danger. It will already run on Apple /// in Apple ][ compatibility mode. I’ve been careful to keep it under 48K.

It will already run on A/UX because, well, Macintosh.

It will also run on Lisa, because, er, MacWorks.

I’ve prototyped, very roughly, an Apple 1 version, but it’s very slow and very unsatisfying, because the old layouts just scroll up the screen when you rotate a tile. It’s just a teletype. I’m not taking it any further.

The outliers are Newton (because I don’t have any real Newton hardware anymore - but I’ll have a crack at it if anyone wants to make me a donation) and original scroll wheel iPod because - well, apart from anything else, where would I start and how would I distribute it?
Posted by: stepleton on 2026-02-27 00:58:00
I'm reminded that a few years ago, people found that Apple's Thunderbolt 4 Pro cables had a couple of Arm chips inside, each likely to be considerably more powerful than many of the systems mentioned in this thread.
Posted by: VMSZealot on 2026-02-27 03:45:44
Not to mention their headphones, HomePod, laserprinters and what not. But if there’s no screen on it, if it isn’t easily accessible to the average enthusiast, then I don’t think it’s a rabbit hole that I want to scrabble around in!
Posted by: VMSZealot on 2026-02-27 09:46:30
For your gaming pleasure. The download can be found here…

https://45rpmsoftware.itch.io/innecto-ii
Posted by: magnusfalkirk on 2026-03-01 08:17:05
Just tried to download and got a popup warning that the page had been quarantined. So no download
Posted by: VMSZealot on 2026-03-01 13:11:33
How odd. It works for me. But my Itch account is still young - and apparently it can take some time for it to become fully live.

Maybe also it needs to be zipped up? There'll be a new upload within the week anyway. I thought it might be a good idea to have an old-skool style manual and disk labels.
Posted by: magnusfalkirk on 2026-03-01 19:09:06
Thank you for that
Posted by: VMSZealot on 2026-03-01 23:53:11
You’re welcome. Let me know of any bugs that you find.
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