made me think a bit about that for a while before deciding to ask that topic question here..
any games that had something obvious in its ux and/or engine code that could-had-been but was never actually utilized in any way?
mind you this is for windows not macos but I remember somewhere in the late 2000's finding out about that the 'hover!' game for windows 95 was supposed to have a level editor but the only thing that remained was the hidden(not displayed) 'editor' physical button for the main screen's gui
Posted by: obsolete on 2026-01-18 08:44:50I think that https://tcrf.net has some examples.
Posted by: chelseayr on 2026-01-18 09:55:00very nice website, too easy to lose your entire day in there I imagine!
but anyhow I skimmed through the macos list picking out just a few familiar common titles I knew of as well and eventually narrowed it down to these four to share just for humours;