68kMLA Classic Interface

This is a version of the 68kMLA forums for viewing on your favorite old mac. Visitors on modern platforms may prefer the main site.

Click here to select a new forum.
Game Level / Mod Development Challenges
Posted by: Phipli on 2024-01-12 05:51:37
Back in the day, level editors existed for a number of popular games, including, but not limited to...

Marathon Series
Glider
Avara
Prince of Persia
SimCity 2000 (especially the Urban Renewal Kit)
F/A-18 Hornet
Quake

and many others.

Would anyone be interested in getting together and learning to make a level and each sharing the results for everyone else to play? I realise everyone is busy. But it might be nice. What games have I missed that had custom editors? More interested in actual level editors or asset modifications rather than scenario editors (more Marathon, less F/A-18 if that makes sense).

I'm thinking have "learn together" months, where we try a specific game, but more generally perhaps use this as a place to post whatever custom levels you've made.
Posted by: joshc on 2024-01-12 06:36:30
Warcraft II and Glider also had level makers
Posted by: Phipli on 2024-01-12 06:47:16
Warcraft II and Glider also had level makers
Glider is in the list 🙂 it's what I was first thinking about!

What does Warcraft let you do?
Posted by: joshc on 2024-01-12 07:05:24
What does Warcraft let you do?
The Warcraft II map editor lets you define everything on a custom map of your own making, giving you total freedom to draw the landscape... (couldn't find a Mac screenshot but the map editor is definitely compatible with classic Mac OS too).

1705071759420.png
Posted by: treellama on 2024-01-12 07:06:19
There were map editors for Bolo as well
Posted by: olePigeon on 2024-01-12 08:27:44
There were map editors for Bolo as well
And an API for writing new AI bots.
1