68kMLA Classic Interface
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| Click here to select a new forum. | | Micromind Director for Mac | Posted by: Scott Baret on 2007-11-17 23:20:02 I've had this sitting around since 2003, when a friend dumped a bunch of stuff on me. There are tons of disks and scary looking Bible-sized manuals with this one, but I'm curious...
Is it easy to learn/use? I've got a fourth Mac Classic just waiting for a use and this could be its calling.
| Posted by: equill on 2007-11-19 07:09:17 Are you asking about the MacroMind•Paracomp Sound System Pro and SoundEdit Pro? Also sold as a Farallon product (before or after MacroMind. I think first.)
For digitizing sound with a MacRecorder, think in terms of a 68000 or better, and 512kB or more of RAM. To use HyperSound and its Toolkit stacks, you need at least HyperCard 1.2.1 and a Plus with at least 1MB and 128kB ROMs. You need two serial ports for stereo, and DB-9/miniDIN-8 adapters if you use an oldie.
SoundEdit Pro needs System 6.0.7 or higher, a 68020, at least 2MB of RAM and an Apple sound chip. System 7 needs at least 4MB of RAM. You can then use the MacRecorder or built-in Apple recording, or anything that supports Macintosh Sound Input Manager. So the Classic may be able to cope if it has the RAM expansion card and full RAM.
de
| Posted by: returningmacuser on 2007-11-23 10:15:08
Are you asking about the MacroMind•Paracomp Sound System Pro and SoundEdit Pro? Also sold as a Farallon product (before or after MacroMind. I think first.)
For digitizing sound with a MacRecorder, think in terms of a 68000 or better, and 512kB or more of RAM. To use HyperSound and its Toolkit stacks, you need at least HyperCard 1.2.1 and a Plus with at least 1MB and 128kB ROMs. You need two serial ports for stereo, and DB-9/miniDIN-8 adapters if you use an oldie.
SoundEdit Pro needs System 6.0.7 or higher, a 68020, at least 2MB of RAM and an Apple sound chip. System 7 needs at least 4MB of RAM. You can then use the MacRecorder or built-in Apple recording, or anything that supports Macintosh Sound Input Manager. So the Classic may be able to cope if it has the RAM expansion card and full RAM.
de I think he's talking about the animation program Macromind Director. It was the precursor to Macromedia (now Adobe) Shockwave. | Posted by: Scott Baret on 2007-11-23 19:37:34 Yes, I'm talking about the animation suite. It comes on a big load of floppies (like 8 or 9 of them).
I know they did parts of Spelunx with it, does anyone know how to integrate it with HyperCard like the Miller Bros. did?
| Posted by: bigD on 2007-11-24 16:32:34 What version do you have? Sounds like 1 or 2....
Director isn't hard to learn once you get used to its Score paradigm. If you spend the time, you'll discover that you can do some pretty amazing things with it. Much of the early CD-ROM gaming market was created with it (Myst, etc...).
I grew up with Director, even back when it was still called VideoWorks. Wrote code professionally with it in the later years, using versions 6 through 8. Can't help you with the HyperCard question, though - I never really got into Hypercard, although the syntax of both scripting languages is very similar.
| Posted by: Scott Baret on 2007-11-24 16:43:53 I think it's either version 2 or 3. I know it runs on a 68000.
Alternately I (hopefully) have an LC520 on the way so perhaps that would be an even better machine for this...
| Posted by: bigD on 2007-11-24 17:05:47 Version 2 or 3 would be best anyway, as 1 didn't have a scripting language. Have fun!
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