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Online Vintage Gaming?
Posted by: ArmorAlley on 2023-12-15 07:21:09
People on the Macintosh Garden either have or had gaming servers set up.

For example: Diablo: https://macintoshgarden.org/forum/fogwraith-and-me-looking-diablo-players
instructions are here: https://macintoshgarden.org/forum/battlenet-classic

i haven't tried it myself and I have to see if anyone is about.
Posted by: ClassicGuyPhilly on 2023-12-15 07:39:10
I don't really play games, it's not my thing
Fair enough, we shall leave you to focus on your overclocking then while us gamers try to blow each other up πŸ˜‰
Posted by: ClassicGuyPhilly on 2023-12-15 07:52:06
@SparrowRat awesome! Yeah will be interesting to see what everyone will be using and their ISP/service.

My setup is a G4 AGP/400, IDE hard drive, 9.2 2. I just stole some RAM from the G4 DA and upped to 768MB. Stock Rage 128 Pro video card driving a modern Acer 24" LCD. I also have a non-Apple, period HK sub and speaker system. I have Verizon FIOS, I think 1GB of bandwidth or something. Obviously Philly area.
Posted by: SparrowRat on 2023-12-15 13:18:04
@SparrowRat awesome! Yeah will be interesting to see what everyone will be using and their ISP/service.
My full setup is a iMac G3 333 Rev C. (333 mhz), 128GB SSD with IDE/SATA adapter, 512MB ram. I also have a non-working eMac that I haven't looked at at all (got it from the VCF Midwest free pile).
Posted by: treellama on 2023-12-15 13:21:08
Erm... Doesn't ARA works over other types of network? Or am I going crazy?

Besides, there are other ways of connecting to remote AppleTalk Zones?

There are, but even just two player games over ARA were very laggy. Classic Marathon uses a ring topology, so every packet has to get sent from player to player. The latency is the sum of the point to point latency from each player to player--it would quickly become unplayable over the internet.

Aleph One uses a star topology and latency hiding...but...the changes never made it back into the classic Mac apps.
Posted by: olePigeon on 2023-12-15 23:51:48
There might be a patch for Myth II.

Also, there used to be a new Bolo tracker server up, but not enough people played. πŸ™
Posted by: Phipli on 2023-12-16 01:54:37
There are, but even just two player games over ARA were very laggy. Classic Marathon uses a ring topology, so every packet has to get sent from player to player. The latency is the sum of the point to point latency from each player to player--it would quickly become unplayable over the internet.

Aleph One uses a star topology and latency hiding...but...the changes never made it back into the classic Mac apps.
Yeah, that's going to be the big pain. I wonder how playable it is with just two people though?
Posted by: kerobaros on 2023-12-20 00:42:12
Getting back to late 90s Quake II online, does anyone recall a team vs team playing field (I think was a CTF format) with two facing, mirrored multi-level castle-like buildings? I seem to recall playing this a lot, and loving the sniper rifle. And this is where I first was exposed to the infamous words "all your base are belong to us"
I never played much Quake 3, but this sounds exactly like the Facing Worlds series of maps for the Unreal Tournament games.

Posted by: Phipli on 2023-12-20 00:49:13
I never played much Quake 3, but this sounds exactly like the Facing Worlds series of maps for the Unreal Tournament games.

Agree, I think @ClassicGuyPhilly is thinking of UT.
Posted by: ClassicGuyPhilly on 2023-12-20 02:51:42
Might have been a similar map for Unreal but I was definitely playing Quake 2. This was the only game I ever played on the Internet back then, never played Unreal.

Quick update on our little gaming endeavors. @LaPorta and I are going to test out the Q3A update process and do a POC game among ourselves. We will publish out everything people need to do to prepare for an online Q3A gaming session and then will see about organizing sessions for larger groups.

More to follow!
Posted by: ClassicGuyPhilly on 2023-12-20 03:32:16
And this might be the Quake 2 CTF map I was referencing...or at least similar

q3strongholdv2lg.jpg
Posted by: joshc on 2023-12-20 23:09:50
I never played much Quake 3, but this sounds exactly like the Facing Worlds series of maps for the Unreal Tournament games.

That’s my favourite UT map! Spent countless hours sniping on that one.
Posted by: Phipli on 2023-12-20 23:52:45
That’s my favourite UT map! Spent countless hours sniping on that one.
Or getting the redeemer and firing it in the camera guided mode πŸ˜‰
Posted by: joshc on 2023-12-21 00:14:33
Or getting the redeemer and firing it in the camera guided mode πŸ˜‰
Yep, that too. M-m-m-m-m-onster kill!
Posted by: ClassicGuyPhilly on 2023-12-21 03:57:26
You gonna get your gaming on with us @joshc ? Someone needs to represent the UK!
Posted by: Phipli on 2023-12-21 04:09:25
You gonna get your gaming on with us @joshc ? Someone needs to represent the UK!
You realise the timezones and ping will make it a PITA?
Posted by: ClassicGuyPhilly on 2023-12-21 04:19:02
Yeah figured time zone scheduling may be a challenge but worth the effort IMO.

As for ping times and latency, I figured an East Coast US server would be most central for NA/European playing if one is available. Is is worth even trying between the two continents? I really have no idea what online gaming is like these days.
Posted by: Phipli on 2023-12-21 04:26:40
Is is worth even trying between the two continents?
There are very few land masses in the Atlantic, I think it is because the continents are moving away from each other, so you get trenches, rather than island chains.
Posted by: ClassicGuyPhilly on 2023-12-21 04:33:14
So we stick @Phipli on a boat in the middle of the Atlantic to splice into the under-ocean fibre and run an overclocked, centrally located Q3A server. Done. Hope you got your sea-legs mate 😜
Posted by: Phipli on 2023-12-21 04:35:45
So we stick @Phipli on a boat in the middle of the Atlantic to splice into the under-ocean fibre and run an overclocked, centrally located Q3A server. Done. Hope you got your sea-legs mate 😜
Can't we use AppleTalk over IR for wireless comms with lasers?
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